

In order to win the game, you must descend to the 5th level of Zot, pick up the Orb of Zot, and return to the surface, all while carrying at least 3 runes. Other main layers include the single level Temple, The 2 level Orcish Mines and 3 Level Elven Halls, The 8 level Lair, The 5 infinitely sized level Abyss, The 5 infinitely sized level Pandemonium, and the single level vestibule of Hell. The dungeon currently features a main section, the 15 level dungeon followed by the 5 level Depths and 5 levels in the realm of Zot. Conversely, the developer team seeks to avoid providing incentives for mindlessly repeating boring actions and providing illusory gameplay choices where one alternative is always superior. Gameplay is designed to provide interesting strategic and tactical choices within a balanced game to offer replayability based on random dungeon generation to make the game accessible and enjoyable without deep knowledge of its internal mechanics and to present a friendly user interface that can optionally automate several tasks like exploration and searching for previously seen items.


Dungeon crawl stone soup. full#
Dungeon Crawl Stone Soup is a roguelike game where the player creates a character and guides it through a diverse branching dungeon, mostly consisting of persistent levels, full of monsters and items, with the goal of retrieving at least 3 of the 15 "runes of Zot" located there, fetching the Orb of Zot, and escaping alive.
